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Daily Deal - Gish, 75% off! Print E-mail
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Today's Deal: Save 75% off Gish!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

 
Minecraft Creator Is Unsurprisingly the Winner of This Year's BAFTA Special Award [Notch] Print E-mail
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Minecraft Creator Is Unsurprisingly the Winner of This Year's BAFTA Special Award The British Academy Video Game Awards will award Minecraft creator Markus "Notch" Persson with its "Special Award" at this year's ceremony, it said today.

The annual BAVGA (ok, so it doesn't have as nice a ring to is as BAFTA) ceremony—presented by the British Academy of Film and Television Arts—doles out awards to deserving games and game makers every year. The Special Award is awarded to Persson for his creativity and the outstandingly successful Minecraft.

It's no surprise that Persson was chosen amongst the crowd of talented developers in the video game industry. After passing 20 million users and playing host to some of the most creative, robust worlds designed by said players, Minecraft continues to receive attention. Cute LEGO figures and a multiplayer-outfitted game on the 360 platform are just among the more notable ones.

Joining the ranks of previous Special Award winners that include cinematographers, TV producers, actors and others, Notch says he is humbled to accept the award on March 16 during the ceremony held in London:

I've always considered the BAFTA Awards to be one of the most prestigious awards one can receive, and I was very happy when it expanded to cover videogames in 1998. When I first heard that I would receive a BAFTA Special Award, I was blown away and deeply humbled. Going to London to accept this award is going to be a very positive and interesting experience that I'm very much looking forward to.

Minecraft Mastermind Markus Persson to Receive BAFTA Special Award [BAFTA]

 
Dead or Alive 5 Adds a New (Virtua) Fighter to the Roster [Video] Print E-mail
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They've got Virtua Fighter in my Dead or Alive 5! Virtua Sega fighting game poster Akira Yuki is crossing over into the Dead or Alive. I wonder if his pecs will jiggle?

 
Steel Battalion: Heavy Armor Is The Hardest-Core Kinect Game Yet [Video] Print E-mail
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Holy crap, this tank is taking fire from all sides, I can't see anything, I need to vent out the smoke but one of my crew members just got shot and we can't stay still for too long or enemy soldiers will climb in and kill us, and I can't reach the vent button, and the window just cracked, so now I'm flying blind, okay up periscope, woah holy crap I blew away a tank, awesome, oh wait okay there are bullets pouring in from all sides and what the hell am I supposed to do now oh okay I died.

So, that's basically Steel Battalion: Heavy Armor. Developed Dark Souls masterminds From Software and published by Capcom, this game layers complex, immersive Kinect motion controls on top of an Xbox 360 controller to create one mother of a hardcore motion-controlled game.

It seems clear that Microsoft is wrestling with ways to make the Kinect motion-sensor appeal to the hardcore. Despite the "Kinect for Core" campaign, the device still has The Taint of the Casual about it—even ambitious, "core" Kinect games like Dance Central, Child of Eden and The Gunstringer don't quite sit in a space occupied by heavy metal, nuts-and-bolts gamers.

Enter Steel Battalion: Heavy Armor. Heavy Armor was among the buzziest games on display at Microsoft's Spring Showcase, and that buzz was based mainly on audacity. This game may not have the massive physical controller of its predecessor, but this game is still plenty bonkers.

In the Steel Battalion fiction, all of the world's microprocessors have been destroyed, leaving wars to be fought with nothing but World War II-era tech. Well, there are some modern touches. In particular, the VTs—Vertical Tanks—that players command are basically combat mechs.

Steel Battalion: Heavy Armor Is The Hardest-Core Kinect Game YetThe first Steel Battalion used a massive controller peripheral, and dropping that in favor of Kinect is a substantial change, as our own Brian Ashcraft already pointed out.

Is it a change for the better? Unfortunately, I've never played the first Steel Battalion, so I can't say for sure. But I can say that while I never quite adjusted to the Kinect controls of the new game, I was impressed with how deep, chaotic, immersive, and downright funny the entire thing was.

Heavy Armor is a disorienting, stressful game. I made it through the tutorial just fine, but boy did I ever get my ass handed to me once I started a combat mission. You take your place in the cockpit, and by moving your arms, head, and legs are able to look around, grab levers, and operate the chunky levers and switches of your VT. If you stand up, your pilot opens the hatch and looks around. Put your fingers next to your brow and he'll raise his binoculars to check out distant targets. In addition to all that, your Xbox controller commands the VT's basic movement, aiming, and firing.

It's a lot to get your head around, and was more than I could handle in my 20-or-so minute demo. I could see this going either way—it could well be that it's all too ungainly to ever feel comfortable or precise. It certainly seemed to suffer from that particular brand of "Kinect-approximation" that other Kinect games do, where my on-screen hands don't line up with my real ones fast enough to feel natural. But I could also see players getting used to it, and the whole thing becoming organic and natural. I died time and again, but by my fourth or fifth time through, I was much more acclimated to the motions required to pull down my periscope, vent smoke, lean forward to aim, and keep track of things on the map. It certainly never felt comfortable, but it felt like it might be eventually.

Steel Battalion: Heavy Armor Is The Hardest-Core Kinect Game YetThe non-VT-related Kinect motions are fun and funny. At various points, you'll get the chance to shake other characters' hands, fist-bump in celebration, pull back a crew-member who is panicking, and fight off enemies who make their way into your VT (this happens if you stand still too long). Your VT is staffed by three other soldiers, all three of whom make your job much easier by calling out targets and reloading the VTs weapons. They can all be killed at any point in the mission, at which point you'll have to take over their job. Or, you know, die trying, which seems much more likely. I they do die, they're replaced by other characters on future missions.

Everything I saw was single-player; while the Capcom producers I spoke with weren't divulging any specifics, they did say that they would be delivering something in line with what fans of the first game would expect, which sounds like there'll be some multiplayer component.

I'll have more detailed thoughts on Steel Battalion: Heavy Armor a bit later on, but for the time being, check out the gameplay footage above to get a feel for this game.

Grab the periscope
didn't mean to raise my hand
okay bro; high five

 
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