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Massively
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Stargate Worlds reaches 200k beta signups, dev chat on Friday
Filed under: Betas, Sci-fi, New titles, Stargate Worlds, News items
The Stargate Worlds team announced yesterday that 200,000 people have signed up for the game's beta test. That's not an unimpressive number, although both Age of Conan and Warhammer Online reported a lot more (but at later stages in development). Of course, history has shown that the number of beta applicants doesn't necessarily reflect on a game's post-launch popularity.
In other Stargate Worlds-related news, the game's sound designer (Nick LaMartina) will be participating in a live dev chat that will be open to all on Friday the 22nd at 11:00 AM Pacific time. Head over to the Stargate Worlds website for details and links on reaching the IRC chat room where it will take place.
When we visited Cheyenne Mountain Entertainment just over a month ago, a representative told us that the company was hoping to start the closed beta phase before the end of the summer. We've been a bit skeptical. Time's a-tickin'! Read | Permalink | Email this | Linking Blogs | Comments
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Stargate Worlds will be on display at Leipzig train station
Filed under: Sci-fi, Events, real-world, New titles, Stargate Worlds, News items
European Stargate fans take note: Stargate Worlds will be making an appearance at the Leipzig Games Convention in -- you guessed it -- Leipzig, Germany. As was the case earlier in the summer at Comic Con, Firesky/Cheyenne Mountain Entertainment have some special stuff planned.
The team will be "taking over" the Leipzig Train Station, where they'll be showing "the latest" gameplay trailer (we don't know if it'll be new or not, but presumably, right?) and giving away various stuff, including t-shirts and dog tags. Apparently the prizes will be given out by "Stargate commandos." People in uniform, perhaps? Also, Studio Head Dan Elggren and marketing guy Kevin Balentine will be on site to promote the game and talk to the press.
The Stargate franchise has always been popular in Europe -- especially in Germany, so we know there are a few of you out there who'll want in on this. And with that subsidized airfare, getting there might be almost affordable, right? Read | Permalink | Email this | Linking Blogs | Comments
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Video interview reveals Stargate Worlds stealth mechanics
Filed under: Sci-fi, Classes, Game mechanics, Interviews, Stargate Worlds, News items  Jon Wood at MMORPG.com is on a serious roll with Stargate Worlds video interviews. His latest is with Demetrius Comes, VP of Technology at Cheyenne Mountain Entertainment, on the Stargate Worlds stealth system. The system will be based off of combinations of abilities and gear, creating regenerating stealth points that are resisted with reveal points. Comes acknowledges that stealth play will not be a universal option for all players, and will be limited to the commando class.
Comes also reveals more of the game mechanics of stealth play, particularly the dynamic between a character's stealth rating and the reveal rating inherent to NPCs and player characters. The interview is brief, but hints at what fans of cloaky-sneaky gameplay will get in Stargate Worlds. Read | Permalink | Email this | Linking Blogs | Comments
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Interview: Stargate Worlds aims high with artificial intelligence
Filed under: Sci-fi, Video, Interviews, New titles, Stargate Worlds MMORPG has posted its second video interview with the folks working on Stargate Worlds.Last time, it connected with Howard Lyon to talk about customization the game's user interface. This time, studio head Dan Elggren tells the site a little bit about the artificial intelligence that guides the actions of StargateWorlds' hostile entities.
Elggren explains that there are different types of AI behaviors -- personalities, if you will. An aggressive enemy might throw caution to the wind and charge the player with a knife, while a defensive one will play it safe behind cover. Elggren hopes this will make combat more dynamic in Stargate Worlds than it is in other MMOs. He also said that enemies might run away or retreat for the sake of self-preservation. Of course, enemies do that in plenty of MMOs already, but hopefully it's a bit more complicated than the "run at 15% health" trigger that we're used to seeing. Read | Permalink | Email this | Linking Blogs | Comments
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Stargate Worlds video interview shows off interface customizations
Filed under: Sci-fi, New titles, Previews, Stargate Worlds  MMORPG.com's Managing Editor Jon Wood is definitely on a roll with providing Stargate Worlds fans with new video content. We already mentioned that he put together a hands-on Stargate Worlds combat video, but he's also done a video interview with Stargate Worlds Art Director Howard Lyons about the game's user interface.
The UI is built to be completely customizable, both in terms of graphics and the layout, Lyons says. Players will be able to swap out button types and adjust the visual priorities of the various interface elements. Multiple UI profiles can be saved and then exported and shared with other players. Have a look at the video for a closer look at the Stargate Worlds user interface, but MMORPG.com does has one caveat -- what you see is pre-alpha footage. Read | Permalink | Email this | Linking Blogs | Comments
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Early Stargate Worlds combat video shows off enemy AI
Filed under: Betas, Sci-fi, Stargate Worlds  Jon Wood at MMORPG recently put up a hands-on video of gameplay in Stargate Worlds. This latest footage gives us an early look at combat in Stargate Worlds. Primarily, it shows the importance of using cover to survive.
Wood seems to like what he's experienced of the game so far, particularly in terms of the AI in Stargate Worlds."Getting taken off-guard by AI opponents does not happen very often. But when it does, it's just fantastic. It gets your heart going, causes you to panic," he says. The comments related to the video are drawing comparisons with Tabula Rasa but keep in mind this footage is from an alpha stage of testing. That being said, what do you think about how Stargate Worlds is shaping up? Read | Permalink | Email this | Linking Blogs | Comments
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Go behind the scenes with Stargate Worlds at Comic-Con
Filed under: Sci-fi, Video, Events, real-world, New titles, Stargate Worlds
For all of you who have been patiently waiting to see some gameplay from Stargate Worlds, the folks from Cheyenne Mountain Entertainment have set up a series of torrents, chock-full of love for you. With the help of the folks from SGWIrc, the Stargate Worlds crew's downloadable coverage boasts not just candid gameplay video like the one above (we love the "run away!" comment) but also pictures of other shenanigans going on at the event. Also, don't forget to head over to the Stargate Worlds blog to check out the convention from their perspective.
We also have our people on the ground at Comic-Con, so be on the lookout for some more upcoming footage of Stargate Worlds, as well as all the other news coming out of San Diego!
[Via GamingToday] Permalink | Email this | Linking Blogs | Comments
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Stargate Worlds Comic-Con event plans unveiled
Filed under: Sci-fi, Events, real-world, New titles, Stargate Worlds, News items  We learned a while back that developer Cheyenne Mountain Entertainment and publisher FireSky are teaming up with the United States Armed Forces and the creators of the Stargate SG-1 and Stargate Atlantis TV series to present Stargate Worlds at this year's Comic-Con. Fans will get to ask questions about the game and the series, as well as see gameplay footage. A life-sized stargate wll be deployed for photo ops, too. Now the schedule has finally been announced. It'll all go down in Ballroom 20 on Friday the 25th. From 10:45 to 11:45, the showrunners and stars of Stargate SG-1 will sit in a panel discussing Stargate Continuum, the new movie based on the series. After that, the Stargate Worlds presentation will run from 11:45 to 12:15. Finally, the cast and crew of Stargate Atlantis will talk about season 5 from 12:15 to 1:15. All Pacific time, of course, since the convention's in San Diego. So if you're just interested in the game, show up at 11:45 and leave at 12:15. We figure you'll go for the whole thing if you'll go at all though; most folks interested in this game are probably fans of the series too, right? Permalink | Email this | Linking Blogs | Comments
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Chat with Stargate Worlds artists on your lunch break
Filed under: Sci-fi, New titles, Stargate Worlds, News items Cheyenne Mountain Entertainment is hosting another developer chat for fans who want to know more about Stargate Worlds. This time, the participating developers are Lead Artist Austin Germer and Lead Animator Carl Cross. The chat will take place at 11:00 AM Pacific and 2:00 PM Eastern, and will last for one hour. So that falls right on top of lunch for most folks -- or at least it can, if they schedule it right. So sneak in while eating a sandwich at your desk.
The place to which you may sneak: IRC chat room #Stargate-Worlds at irc.sgwirc.com. Once you're in, ask up to three questions using the /q command. More info can be found at the Stargate Worlds community website. If you're new to the game and want an introduction before the chat, (shameless plug alert) check out the coverage of our exclusive visit to the game's development studio and our interview with the directors.
Hey -- you knew we couldn't help ourselves.
[Via Ten Ton Hammer] Read | Permalink | Email this | Linking Blogs | Comments
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Massively visits Stargate Worlds: The interview
Filed under: Sci-fi, Game mechanics, Interviews, New titles, Stargate Worlds, Massively Interviews  During our visit to Cheyenne Mountain Entertainment's Arizona studio, we got to sit down with five of the top minds on the Stargate Worlds team -- studio head Dan Elggren, creative director Chris Klug, art director Howard Lyon, VP of technology Demetrius Comes, and senior marketing manager Kevin Balentine. This exclusive, in-depth, and conversational interview is overflowing with information about everything in the game, including TV series tie-ins and cameos, episodic content, combat, graphics, mini-games, and much, much more. This meaty interview is an essential read for any Stargate or MMO fan. We've split it up into four parts for easy reading. Enjoy! %Gallery-27249% Continue reading Massively visits Stargate Worlds: The interview Permalink | Email this | Linking Blogs | Comments
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Massively visits Stargate Worlds: The interview, part 2
Filed under: Sci-fi, Interviews, New titles, Stargate Worlds  Our part two of our interview with Cheyenne Mountain's studio head Dan Elggren, creative director Chris Klug, art director Howard Lyon, VP of technology Demetrius Comes, and senior marketing manager Kevin Balentine, we talk about the team's plans to reach out to Stargate fans with little gaming experience and we learn about the classic Stargate characters and lore we'll see in the game. Continue reading Massively visits Stargate Worlds: The interview, part 2 Permalink | Email this | Linking Blogs | Comments
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Massively visits Stargate Worlds: The interview, part 3
Filed under: Sci-fi, Interviews, New titles, Stargate Worlds
In part three of our interview with Cheyenne Mountain's studio head Dan Elggren, creative director Chris Klug, art director Howard Lyon, VP of technology Demetrius Comes, and senior marketing manager Kevin Balentine, we discuss endgame content and go into great detail about the graphics and combat.Continue reading Massively visits Stargate Worlds: The interview, part 3 Permalink | Email this | Linking Blogs | Comments
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