Details in Poloroid: MMORPGs
A lot of information about the game is littered across the internet and outernet and I'm getting fairly anxious to get my grubby little hands on, what I would call, the "culmination of stargate lore and interactivity". (You can quote me, LOL!)
I play World of Bore-craft and, even on the eve of Wrath being released, I'm tired of the same old thing. I'm done with the time consuming grinding, I'm completely over farming for gold in my offtime, I'm done with running the same old boring instances... everything is the same. And with Wrath, it'll just be the same old thing with different graphics.
Illidan has been down for about a year now and we've farmed the crap out of him and I'm quite ready to just give up.
StarGate Worlds gives me new hope. My renewed anticipation for an MMO type game, based on a universe I know well (and enjoy, I might add), has allowed me to hold it together and keep up with the daily grind and same-ol-same-ol in anxious admiration for the game that will replace this boring, over-saturated, over-rated World of Warcraft.
I almost feel as though SGW will be more realistic in my eyes because the lore, history, and universe (albeit completely fantasy) is tied to our own reality and is connected to Earth in such a way that Azeroth (and Outlands) fails.
I invite SGW not only for its foundation laid by it's Canonical shows and movies, but also for the alternative playing styles, potential for a new gaming perspective, and it's obvious and hopefully radically different gameplay (as compared to WoW.) I almost hope everything is different.
It would be great if some of the dev team played WoW for any length of time for the simple task of learning what we HATE about WoW and making SGW a resilient example of how WoW is poor quality gaming.
-Love, Me.

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