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Why is there endgame talk? (1 viewing) (1) Guest
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TOPIC: Why is there endgame talk?
#953
AuraLily (User)
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Why is there endgame talk? 4 Years, 3 Months ago Karma: 2  
Maybe I misunderstand but ..

I have read several people talking on this forum and another SGW forum about endgame. This feels like finish this quickly and move on. I know I'm not the only person that is playing MMORPG type games for more just for the "game play" part. I like social interaction more and the RPG aspects of online gaming.

I'm not sure I totally understand the idea of an MMORPG having an endgame like some old odd version of quake or something where you kill off the big boss thinger and the lights flash and the scores tally and all that .. that is not what MMORPGs are about to me. In the case of SGW I can see this one going on and on with no end, limited only by the players / devs abilities and imaginations.

Can someone explain what is meant by endgame in this context?


 
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Re:Why is there endgame talk? 4 Years, 3 Months ago Karma: 4  
When people speak about "end game" type content when referring to a MMORPG, they usually mean things to do after you have your character at max level. It can be anything from player verses player combat, epic raids that need many players, instance quests that you can do over and over for loot, or it can be simple things like collection quests where you kill a certain amount of specific enemies for a badge or collecting certain pieces of loot to get a badge. It's any type of content huge or small that gives you something to do after you hit the max level of your character. In this game I think thats level 60 at launch. Without this type of content a lot of people aren't willing to pay $15 a month just to chat after you have done everything their is to do. Thats one reason a lot of the end game type content I mentioned they add after launch with updates to keep people paying and playing. But yeah, I agree with you that social aspects are very important too. Thats why I play these games instead of say a single person massive rpg like elder scrolls.


 
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Re:Why is there endgame talk? 4 Years, 3 Months ago Karma: 3  
I often play MMORPG's almost exclusively for interactions with other people. Being able to explore a different universe with brand new people from all walks of life is very exciting. As for the Endgame, like Stav said, we don't want to pay $15 a month just to chat after there's nothing else to do. Well, I might, but most people wouldn't.


 
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#971
AuraLily (User)
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Re:Why is there endgame talk? 4 Years, 3 Months ago Karma: 2  
thank you for the explainations. I guess the experiences I have with mmorpgs are not quite like the pay 15 per month and get maxed out skills quickly and then get bored and move on. I hope SGW has more depth than that.

Since there are essentially unlimited numbers of gates that that can exist I don't see why there can't be an essentially unlimited set of skills and skill levels to be attained. On the corporate side of things for MGM and CME I would think they would not want the game to be as sticky (addictive) as possible to cause people to want to stay for as long as the game can evolve. And if the players on both sides do actually control how the game is structured power wise then there are endless possibilities of making alliances and taking over different parts of the "universe".

I doubt there would ever be a guild strong or large enough to take control of the whole thing. Unless they had a brilliant leader and she was ruthless enough to want absolute control. Sorry sorta slipped into the dark side there a sec.


But anyways the idea is to have fun and meet new people right?


 
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#974
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Re:Why is there endgame talk? 4 Years, 3 Months ago Karma: 4  
AuraLily wrote:
QUOTE:
thank you for the explainations. I guess the experiences I have with mmorpgs are not quite like the pay 15 per month and get maxed out skills quickly and then get bored and move on. I hope SGW has more depth than that.


Thats the reason for what people call "end game" content. Once you max your character skills you do the instances that require a max character with other people, you do pve raiding for items, you get badges, you max your crafting skills to make things for other players. Content is depth to a game. Having no depth would be just logging in and having nothing to do except to chat with others and show them how nice your toon looks.

QUOTE:
Since there are essentially unlimited numbers of gates that that can exist I don't see why there can't be an essentially unlimited set of skills and skill levels to be attained. On the corporate side of things for MGM and CME I would think they would not want the game to be as sticky (addictive) as possible to cause people to want to stay for as long as the game can evolve. And if the players on both sides do actually control how the game is structured power wise then there are endless possibilities of making alliances and taking over different parts of the "universe".

I doubt there would ever be a guild strong or large enough to take control of the whole thing. Unless they had a brilliant leader and she was ruthless enough to want absolute control. Sorry sorta slipped into the dark side there a sec.


I take you you mean player verse player combat with this? Thats a form of end game content that most MMO's have. I don't think in this game you can take over sections/sectors/planets, atleast not at launch. But they haven't really said much about the pvp aspect of the game yet. I don't know what you mean about unlimited skills and skill levels though. Do you mean for your character? You'd just keep on leveling it forever?


QUOTE:
But anyways the idea is to have fun and meet new people right? :)


Definitely, the social part of MMO's is very important but having things to do that are a challenge with the people you met while socializing is just as important. Don't think of it as single player end game content like a boss that you kill and then see the credits roll, its multiplayer things you can do over and over with new people you meet thats fun and keeps your interest in the game. End Game content might not be a good word for it and I think thats whats throwing you off. It's just things you can do to have fun with people, it isn't a bad thing.


 
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Re:Why is there endgame talk? 4 Years, 3 Months ago Karma: 3  
Yeah, so called 'End Game' content when it comes to MMORPGs is as the others have said... Collecting badges and killing certain combos of baddies...

However SG1 as a series generally had a main badguy for each series with the last episodes of each series dealing with getting rid of said badguy.. maybe the game will be similar to this.. An original storyline will be issued on the release which people will be able to work through, then maybe on future issue releases they will bring out new storylines which encompass more stories, content, tech, baddies... etc..

What do ya think gang? possibility or a deluded fantasy???


 
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Re:Why is there endgame talk? 4 Years, 3 Months ago Karma: 2  
Thank you for you thoughts.

QUOTE:
Stav wrote: ... I don't know what you mean about unlimited skills and skill levels though. Do you mean for your character? You'd just keep on leveling it forever? ...


I think what I mean is an approach to gaining skills that is logrithmic and difficult to max out. The higher your skill the more difficult it is to attain the next level and all that. And given the "promise" of virtually unlimited worlds to interact with I can see no reason why new and varied skills could not be attained from the worlds they as devs have not yet invented and we as players are yet to discover. (Maybe extending the infered story line a bit)

But my opinion is just speculation and wishful thinking about what is to be seen in this new unfinished game. Hopefully, we will be in for some very fun suprises and fresh thinking by all the devs and content creators at CME.


 
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Last Edit: 2008/02/19 11:50 By AuraLily.
 
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#982
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Re:Why is there endgame talk? 4 Years, 3 Months ago Karma: 4  
To Lord Thoth: Yeah I definitely think they will have instances where you have to defeat a all powerful system lord or Ori at the end of a quest or some other baddie. The game as a lot of potential when it comes to good questing with other people and instancing. Pre and post launch content of that nature I think will/would be a blast.

To Auralily: I agree with you on having a lot of skills is always a plus and having a longer time to max level has its benefits but from what I read its going to actually be "relatively short" as they put it here. ---Copy from a interview with CME---: "Character advancement will be familiar to MMORPG gamers and will involve gaining experience for completing quests and activities in the game. We are trying to get rid of the grind by making the path from level one to level cap relatively short."

Here is the address to the whole interview if you want to check it out, they talk about some skill for different classes and leveling, among another things. ---- news.mmosite.com/interview/content/2007-11-12/20071112060320901,1.shtml --- It won't link so you need to copy and paste.


 
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Last Edit: 2008/02/19 13:16 By Stav.
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#987
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Re:Why is there endgame talk? 4 Years, 3 Months ago Karma: 2  
I really really hope SGW will have more than PVP to propose at high-endgaming.
Reading you all, i realise that most ppl are pvp fans (kinda makes me feel alone lol... PVE FTW!) but PvP endgame is what made me quit most MMO's i've played. I'd rather fight 1 big dude w/ all my crew and split loots to enpower my fellas than fight in a general melee for town control or w/e. Anyway.
I really dont know where they are heading w/ the endgaming, but SGW will proly bring a lotta changes in the MMO world, so im pretty sure everybody will find his gaming interests.


 
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#989
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Re:Why is there endgame talk? 4 Years, 3 Months ago Karma: 2  
Whiskey wrote:
QUOTE:
... i realise that most ppl are pvp fans (kinda makes me feel alone lol... PVE FTW!) ...


well I'm not a huge fan of PvP either because I usually get killed during inclose melee fighting but I have been known to use my plasma rifle and high power scope with laser targeting and drop a few from long distance though

I can go toe to toe with many of the biggest mobs in Entropia Universe and eventually take them down but PvP is like a mental thing with me .. sorta like I know its another person and I don't want to hurt them or something .. I am getting over this though after having been looted a few times by murderous meanies


 
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